In performance mode, the game will run at 60 FPS. With next-gen, we were able to take a lot of the base assets without any major changes and put them on next-gen. The art team goes and authors assets, and then we have to build pipelines that basically export assets into pack files that work on each of the platforms. Rich Lambert: The really interesting part about being on multiple platforms is the build process and how we go about putting all the assets together. How did you use the PC version of the game as a base when building the next-gen ports?īuhlman: There are a lot of shared aspects across different platforms, but this was certainly an upgrade from last-gen straight to next-gen. It's kind of hard to nail down the exact timing as we have various specialized teams jumping on the project at different times, but safe to say that we've been working on the project for quite some time, pretty deep into it for over a year. How long have the next-gen versions of Elder Scrolls Online been in the works?Įric Buhlman : As soon as we heard about the next-gen consoles, everybody in the studio was super excited, especially at the possibilities of bringing basically PC-level performance to our console community. In an E3 2021 interview, Inverse discussed the next-gen development process, state of last-gen versions, and potential for crossplay with Lambert and Producer Eric Buhlman. A lot of effort went into enhancing this seven-year-old MMO for next-gen consoles. You shouldn’t worry about hopping into the game for the first time on PS5, even with Xbox exclusives like Starfieldand Redfall on the horizon. It's really nice to have a partner like that where they want to learn and work with us on keeping Elder Scrolls Online running at the level it’s running at right now.” They’re letting us do our own thing, which is great. “But they understand what we're all about and how we are extremely successful. “We’ve sat down with the teams, and we're in that feeling out process right now,” he says. What are your favorite games and platforms of 2021, and what future releases are you most excited about? Take our poll!įor now, Lambert appears happy that Microsoft is still looking to support Elder Scrolls Online across various platforms. In fact, Elder Scrolls Online: Console Enhanced even has PS5-exclusive Activity Card features you can’t utilize on Xbox. Lambert admits it’s still a bit too early in the acquisition process for those discussions to have really taken shape, especially as Elder Scrolls Online is also on Mac, PlayStation 4, Google Stadia, and soon PS5. “ Elder Scrolls Online is all about the community, and we have very strong communities on all of those platforms.” “Phil was adamant about how we are going to honor all of our commitments, and Elder Scrolls Online is on many platforms,” Lambert tells Inverse. Starting in 2022, we should expect that to be the new standard for most games from parent company ZeniMax Media - but not Elder Scrolls Online.Ĭreative Director Richard Lambert believes that Elder Scrolls Online remains in a unique position where that may never change. The launch of the next-gen upgrade, called Console Enhanced, on PlayStation 5 and Xbox Series X is evidence of that.Īt E3 2021, Microsoft confirmed that Bethesda Game Studios’ Starfieldand Arkane Studios’ Redfall will be Xbox Series X exclusives. Elder Scrolls Online developers say fans don’t have to worry about the massively multiplayer online game going Xbox exclusive anytime soon.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |